ARM Vulkan: Built for Modern Mobile Systems - Graphics, Gaming, and VR blog - Arm Community blogs - Arm Community
Incorrect detection: no Vulkan for 1070 mobile with NVidia (DCH) 512.59 | TechPowerUp Forums
Vulkan Status Update: Will Use Feature Sets, Android Support Incoming
The Vulkan Graphics API Is Here, and Your NVIDIA GPU Is Ready
Update Adreno GPU drivers Vulkan to latest v615 any device: Drastically improve gaming performance! - YouTube
Vulkan Open Standard Modern GPU API | NVIDIA Developer
Supercharging your Mobile Apps with GPU Accelerated Machine Learning using the Android NDK, Vulkan and Kompute | by Alejandro Saucedo | Towards Data Science
GitHub - KomputeProject/kompute: General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced
Jet Set Vulkan : Reflecting on the move to Vulkan | Samsung Developers
Vulkan - Wikipedia
NVIDIA, AMD & Intel Announce Day One Driver Support For Vulkan 1.3 API on Windows & Linux Platforms
Khronos Group Releases Vulkan 1.1
Vulkan: Mobile Bandwidth and Throughput Optimizations - Graphics, Gaming, and VR blog - Arm Community blogs - Arm Community
Beyond CUDA: GPU Accelerated C++ for Machine Learning on Cross-Vendor Graphics Cards Made Simple with Kompute | by Alejandro Saucedo | Towards Data Science
Vulkan nerve pinches DirectX in mobile
Intel Arc Alchemist mobile is officially Vulkan 1.3 compatible - VideoCardz.com
Asus AMD laptop w/ nvidia GPU can't use Vulkan in any game or apps : r/ASUSROG
Imagination introduces PowerVR Series8XE GPUs, brings OpenGL ES 3.2 and Vulkan to the ultra-affordable market - Android Authority
Vulkan 1.3 Released With Dynamic Rendering In Core, New Roadmap Guidance For Modern GPUs - Phoronix
Intel Arc Alchemist Mobile GPUs now fully supported in Vulkan 1.3
NVIDIA Launches Special Vulkan Drivers For GeForce Graphics Cards - Kepler and Maxwell Fully Supported on Windows / Linux
Khronos Group Announces Vulkan, OpenCL 2.1, SPIR-V - Phoronix
Vulkan: Mobile Bandwidth and Throughput Optimizations - Graphics, Gaming, and VR blog - Arm Community blogs - Arm Community
First comparison of Vulkan API vs OpenGL ES API on ARM - YouTube